Website powered by

Concept 43 - Creating a Race Car Texture with Substance Painter (Time-lapse)

This is a 3d model I made for an competition render challenge and after that I use it for a race game project made with unreal engine.
The modeling is made with 3dsmax, the texture with Substance Painter and the renders with Keyshot.

Concept Car
Texturing with Substance Painter
Modeling with 3ds Max
Low poly ready for Unreal Engine

Creating a Race Car Texture with Substance Painter (Time-lapse)